Service to Gondor
This is the homepage for “Service to Gondor”, a Rolemaster Unified (RMU) beta2 campaign with a good touch of house-rules involved.
A Healing Land
Speaking to the common man, Middle-earth is free of war and tyranny following the War of The Rings and the fall of Sauron and his followers. No great evil stands to draw the world to ruin. Former soldiers have been freed to return home and rebuild their families and lives. The era of King Elessar of Gondor will last beyond the lives of normal men, for are not the men of Gondor nearly immortal?
The lands of the north are returning to peace. Slowly the roads, villages, towns and regions are being reclaimed and secured by those loyal to the King. The armies of the north and west diminished in the war being supplemented by bands of good folk charged with rooting out evil creatures and beings; sword and armor being their tools; skills and spells serving where numbers cannot.
Those more knowledgeable understand the fragile peace that is the reality of Middle-earth these few years after the war. The remnants of evil fled and scattered across the lands. In strongholds of darkness still hidden in wilds, hills, mountains and the underworld of Middle-earth the plotting of shadowy beings continue bent on revenge.
The name Hobbit has become more familiar to the lands of northwestern Middle-earth. Most peoples had never seen or heard of this smallish race. And many who had discounted them as nothing more then diminutive, pipe-weed smoking, farmers with great appetites. Though most do not understand the details, for the rumors are too fantastic to be truth, there is no doubt that what these small folk accomplished during the War of the Rings for the aid of good men was great indeed.
Dwarves had not been seen with great frequency since the fall of the northern kingdoms. Only in Gondor and small towns and villages of Eriador and Rhovanion had they been seen with any regularity. The Dwarven folk had retreated to their strongholds with mostly merchants and occasional travelers or war bands encountered over the last few hundred years. Some tales known to the more educated explain their reduced interaction with the northern regions; kingdoms lost to Dragons or Orcs, Houses relocating to better, safer or richer lands, and more recently the recovery of losses from the sacking of the great Orc strongholds of the Misty Mountains when the 7 Houses mustered to war against the Orcs.
Now though, more Dwarf merchants are bringing their exceptional wares to market. Also small, heavily armed bands travelling with great focus to and from places unmentioned can be encountered. Even now in these more peaceful times the Dwarves speak little of their goings and actions, and wise are those who do not press for information.
The Elves acknowledge this 4th age of Middle Earth to be the Age of Men and withdraw to their holdings with many walking the final journey to the western shores. It is not widely known, but for those familiar with elvish history, the Elves are retreating from Middle Earth to the West; to the Undying Lands from whence they first came. Those less aware do not understand where they go or why but to any who interact with Elves they do recognize the diminishing presence of the Elven kingdoms. To most men, heading west beyond the shores is folly as the world ends where the sun sets; though not even the most ignorant or foolish would question the actions of the elder race. If they say there is something beyond the setting sun, there must be.
On rare occasion’s single or small groups of hunters, lumberjacks, and travelers taking shortcuts through woods or across wilder lands may encounter bands of Elves undertaking their final journey. Usually inclined to remain unseen, these groups are not wary of a few woodmen or travelers and perhaps out of some desired last chance to interact with men and dwarves and hobbits, they allow their paths to cross in this great twilight.
But not all is of a story about to end. A great many Sylvan elves of the deepest forests of Middle-earth have so far chose not to make the great western journey. And even some of the Noldar and Sindar for purposes known only to their selves have not chosen to travel west. Many are younger; those have yet to experience the wide expanses of Middle Earth and have chosen to remain. After all, when one is immortal, there is so much to be seen.
A new Prince Regent of the North, formerly a Captain of Rangers has been declared. The Kings of Men seem to belong to the past now, but for a while these legends sit on a throne that strives to create peace for the scattering of common men still living in Eriador, and the Rangers of the North can now openly bring hope to people who have had little for untold years.
Even in far-away lands messengers of King Ellesar spread the call to Men and Elves, Dwarves and Hobbits, to rise up and retake lands long lost to darkness. They call to the brave and adventurous to rally to the service of Gondor and cleanse the lands of Middle-earth of the lingering evil forces that plague all who would live peaceful lives.
The lands and races of men are in varied condition these few short years after the War of the Ring. Many simply wish to rebuild their homes and live their lives. Others see the times as opportunity to enhance their holdings and seek vengeance on age old enemies. Be they Woodmen or Beorn, Dunlending or Rohirrim, rebuilding strength, securing towns and borders, and looking to the future without the Shadow of Mordor looming over all; the races of Men will forge the future of Middle-earth.
This is what legend is made of. This is where heroes are born and bred; be it victory or death. And this friends, is where our story begins.
I hope you enjoy. See the Wiki.
“Rolemaster: When you absolutely, positively need to have a chance of tripping over an imaginary dead turtle.”